DocumentCode :
2910664
Title :
A proposal for cognitive gameplay requirements
Author :
Callele, David ; Neufeld, Eric ; Schneider, Kevin
Author_Institution :
Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
fYear :
2010
fDate :
28-28 Sept. 2010
Firstpage :
43
Lastpage :
52
Abstract :
In cognitive gameplay, players must identify inputs, classify and integrate them in a contextually appropriate manner, then draw conclusions and provide feedback to the game engine to demonstrate their mastery of the challenge. Established requirements practices do not exist for this domain and game development teams rely upon ad hoc approaches to specification and iterative requirements-through-implementation-and-test techniques to achieve their goals. In this work we report our observations of a game development team as they prepared a game design in response to a third-party commercial request for proposal. We report upon three examples of cognitive gameplay definition and propose a definition for cognitive gameplay requirements, capable of capturing the requirements from within the case study, that can be used as the basis for further investigations.
Keywords :
cognition; computer games; software engineering; systems analysis; cognitive gameplay requirement; game development team; implementation-and-test technique; Book reviews; Computer science; Context; Games; Industries; Production; Rendering (computer graphics); Experience requirements; cognitive requirements; design requirements; gameplay requirements; non-functional requirements; videogame;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Requirements Engineering Visualization (REV), 2010 Fifth International Workshop on
Conference_Location :
Sydney, NSW
ISSN :
2157-0256
Print_ISBN :
978-1-4244-8765-3
Electronic_ISBN :
2157-0256
Type :
conf
DOI :
10.1109/REV.2010.5625658
Filename :
5625658
Link To Document :
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