• DocumentCode
    2910664
  • Title

    A proposal for cognitive gameplay requirements

  • Author

    Callele, David ; Neufeld, Eric ; Schneider, Kevin

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
  • fYear
    2010
  • fDate
    28-28 Sept. 2010
  • Firstpage
    43
  • Lastpage
    52
  • Abstract
    In cognitive gameplay, players must identify inputs, classify and integrate them in a contextually appropriate manner, then draw conclusions and provide feedback to the game engine to demonstrate their mastery of the challenge. Established requirements practices do not exist for this domain and game development teams rely upon ad hoc approaches to specification and iterative requirements-through-implementation-and-test techniques to achieve their goals. In this work we report our observations of a game development team as they prepared a game design in response to a third-party commercial request for proposal. We report upon three examples of cognitive gameplay definition and propose a definition for cognitive gameplay requirements, capable of capturing the requirements from within the case study, that can be used as the basis for further investigations.
  • Keywords
    cognition; computer games; software engineering; systems analysis; cognitive gameplay requirement; game development team; implementation-and-test technique; Book reviews; Computer science; Context; Games; Industries; Production; Rendering (computer graphics); Experience requirements; cognitive requirements; design requirements; gameplay requirements; non-functional requirements; videogame;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Requirements Engineering Visualization (REV), 2010 Fifth International Workshop on
  • Conference_Location
    Sydney, NSW
  • ISSN
    2157-0256
  • Print_ISBN
    978-1-4244-8765-3
  • Electronic_ISBN
    2157-0256
  • Type

    conf

  • DOI
    10.1109/REV.2010.5625658
  • Filename
    5625658