• DocumentCode
    2911480
  • Title

    Violent Components and Interactive Mode of Computer Video Game on Player´s Negative Social Effect

  • Author

    Zhang, Xue-min ; Li, Mao ; Yang, Bin ; Chang, Liu

  • Author_Institution
    Sch. of Psychol., Beijing Normal Univ., Beijing, China
  • Volume
    3
  • fYear
    2009
  • fDate
    21-22 Nov. 2009
  • Firstpage
    95
  • Lastpage
    103
  • Abstract
    According to prior studies, aggressive behavior and some other anti-social personality maybe originate from home environment, peer pressure, video game. Violent video game as one part of a violent culture that many children and adults inhabit, it plays more important role in today society. The social effect of violent video game has been discussed by many scientists concerning the juvenile violence. This article briefly reviews the studies of violent video game on players´ negative effect in their personality development, such as aggression, anti-social emotion and action, and so on. Even violent video game is not the only way that contributing to people´s negative behavior. One consistent conclusion can be concluded that violent video game increase players´ aggressive behaviors, aggressive cognitions, psychological arousal, hostility and other negative reactions. However, it´s not so much frustrating. Playing game have positive effects on player, either, and if we use it in a correct way, it may be a suitable way to develop our basic cognitive processing, thinking and problem-solving skills.
  • Keywords
    behavioural sciences; computer games; aggressive behaviors; aggressive cognitions; antisocial personality; cognitive processing; computer video game; home environment; hostility; interactive mode; juvenile violence; negative social effect; peer pressure; personality development; problem-solving skills; psychological arousal; violent components; violent video game; Application software; Cognition; Educational institutions; Games; Home computing; Information technology; Peer to peer computing; Problem-solving; Psychology; TV; Aggression; Social Effect; Video Game; Violent;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Information Technology Application, 2009. IITA 2009. Third International Symposium on
  • Conference_Location
    Nanchang
  • Print_ISBN
    978-0-7695-3859-4
  • Type

    conf

  • DOI
    10.1109/IITA.2009.500
  • Filename
    5369086