• DocumentCode
    2911603
  • Title

    Drawing lessons in the design of tangible media from a study of interactions with mechanical products

  • Author

    Brereton, Margot

  • Author_Institution
    Inf. Environ. Program, Univ. of Queensland, Qld., Australia
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    124
  • Lastpage
    131
  • Abstract
    There has been an increasing interest in objects within the HCI field particularly with a view to designing tangible interfaces. However, little is known about two key issues in tangible interface design: how people make sense of objects and; how objects support thinking. This paper draws upon a study of how engineers learn from mechanical products as a starting point for considering how to design interactions with physical objects that have embedded computational capabilities, that is, hardware in the tangible digital domain. The key lessons are to design devices that support interaction and user inquiry. Mechanical devices are intelligible when they: give feedback; can be reconfigured; and perform differently in different contexts. These qualities allow their users to develop inquiry processes and to gradually build a repertoire of familiar devices and operating principles
  • Keywords
    user interfaces; embedded computational capabilities; mechanical products; operating principles; tangible interface design; tangible media; user inquiry; Augmented reality; Design engineering; Embedded computing; Engineering students; Feedback; Hardware; Human computer interaction; Mechanical products; Physics computing; Solids;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    User Interface Conference, 2001. AUIC 2001. Proceedings. Second Australasian
  • Conference_Location
    Gold Coast, Qld.
  • ISSN
    1530-0951
  • Print_ISBN
    0-7695-0969-X
  • Type

    conf

  • DOI
    10.1109/AUIC.2001.906289
  • Filename
    906289