DocumentCode
2911603
Title
Drawing lessons in the design of tangible media from a study of interactions with mechanical products
Author
Brereton, Margot
Author_Institution
Inf. Environ. Program, Univ. of Queensland, Qld., Australia
fYear
2001
fDate
2001
Firstpage
124
Lastpage
131
Abstract
There has been an increasing interest in objects within the HCI field particularly with a view to designing tangible interfaces. However, little is known about two key issues in tangible interface design: how people make sense of objects and; how objects support thinking. This paper draws upon a study of how engineers learn from mechanical products as a starting point for considering how to design interactions with physical objects that have embedded computational capabilities, that is, hardware in the tangible digital domain. The key lessons are to design devices that support interaction and user inquiry. Mechanical devices are intelligible when they: give feedback; can be reconfigured; and perform differently in different contexts. These qualities allow their users to develop inquiry processes and to gradually build a repertoire of familiar devices and operating principles
Keywords
user interfaces; embedded computational capabilities; mechanical products; operating principles; tangible interface design; tangible media; user inquiry; Augmented reality; Design engineering; Embedded computing; Engineering students; Feedback; Hardware; Human computer interaction; Mechanical products; Physics computing; Solids;
fLanguage
English
Publisher
ieee
Conference_Titel
User Interface Conference, 2001. AUIC 2001. Proceedings. Second Australasian
Conference_Location
Gold Coast, Qld.
ISSN
1530-0951
Print_ISBN
0-7695-0969-X
Type
conf
DOI
10.1109/AUIC.2001.906289
Filename
906289
Link To Document