DocumentCode
2914114
Title
High-quality shape from multi-view stereo and shading under general illumination
Author
Wu, Chenglei ; Wilburn, Bennett ; Matsushita, Yasuyuki ; Theobalt, Christian
fYear
2011
fDate
20-25 June 2011
Firstpage
969
Lastpage
976
Abstract
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smoothly shaded surfaces. On the other hand, shape-from-shading methods can recover fine detail from shading variations. Unfortunately, it is non-trivial to apply shape-from-shading alone to multi-view data, and most shading-based estimation methods only succeed under very restricted or controlled illumination. We present a new algorithm that combines multi-view stereo and shading-based refinement for high-quality reconstruction of 3D geometry models from images taken under constant but otherwise arbitrary illumination. We have tested our algorithm on several scenes that were captured under several general and unknown lighting conditions, and we show that our final reconstructions rival laser range scans.
Keywords
image reconstruction; lighting; illumination; image recovery; images reconstruct; multi-view stereo; Cameras; Geometry; Harmonic analysis; Image reconstruction; Light sources; Lighting; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition (CVPR), 2011 IEEE Conference on
Conference_Location
Providence, RI
ISSN
1063-6919
Print_ISBN
978-1-4577-0394-2
Type
conf
DOI
10.1109/CVPR.2011.5995388
Filename
5995388
Link To Document