• DocumentCode
    2914114
  • Title

    High-quality shape from multi-view stereo and shading under general illumination

  • Author

    Wu, Chenglei ; Wilburn, Bennett ; Matsushita, Yasuyuki ; Theobalt, Christian

  • fYear
    2011
  • fDate
    20-25 June 2011
  • Firstpage
    969
  • Lastpage
    976
  • Abstract
    Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smoothly shaded surfaces. On the other hand, shape-from-shading methods can recover fine detail from shading variations. Unfortunately, it is non-trivial to apply shape-from-shading alone to multi-view data, and most shading-based estimation methods only succeed under very restricted or controlled illumination. We present a new algorithm that combines multi-view stereo and shading-based refinement for high-quality reconstruction of 3D geometry models from images taken under constant but otherwise arbitrary illumination. We have tested our algorithm on several scenes that were captured under several general and unknown lighting conditions, and we show that our final reconstructions rival laser range scans.
  • Keywords
    image reconstruction; lighting; illumination; image recovery; images reconstruct; multi-view stereo; Cameras; Geometry; Harmonic analysis; Image reconstruction; Light sources; Lighting; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition (CVPR), 2011 IEEE Conference on
  • Conference_Location
    Providence, RI
  • ISSN
    1063-6919
  • Print_ISBN
    978-1-4577-0394-2
  • Type

    conf

  • DOI
    10.1109/CVPR.2011.5995388
  • Filename
    5995388