Title :
Towards game-based simulation as a method of teaching software engineering
Author :
Oh, Emily ; Van der Hoek, André
Author_Institution :
Inst. for Software Res., California Univ., Irvine, CA, USA
Abstract :
A typical software engineering course consists of a series of lectures along with a small associated class project. Although this may seem like a logical approach, practical, didactic, and timing reasons necessarily lead to a lack of an in-depth treatment of the critical issues involved in the overall process of software engineering. This paper introduces and lays out our plans for constructing SimSE, a graphical, interactive, educational software engineering simulation environment that teaches the software process in a practical manner without the constraints of an actual class project. We anticipate that the use of SimSE will enable students to form a practical understanding of the software process by allowing its users to explore different approaches to managing the software process and giving them insight into the complex cause and effect relationships underlying the process.
Keywords :
computer science education; digital simulation; graphical user interfaces; interactive systems; software engineering; teaching; SimSE; cause and effect relationships; graphical interactive educational software engineering simulation environment; software engineering course; software engineering education; software engineering teaching; software process management; software process teaching; Buildings; Concrete; Education; Engines; Graphical user interfaces; Mathematical model; Software engineering; Time factors; Timing; Visual effects;
Conference_Titel :
Frontiers in Education, 2002. FIE 2002. 32nd Annual
Print_ISBN :
0-7803-7444-4
DOI :
10.1109/FIE.2002.1158674