• DocumentCode
    2915818
  • Title

    Learn how to develop software using the toy LEGO Mindstorms

  • Author

    Garcia, Mario A. ; Patterson-McNeill, Holly

  • Author_Institution
    Comput. & Math. Sci., Texas A&M Univ., Corpus Christi, TX, USA
  • Volume
    3
  • fYear
    2002
  • fDate
    6-9 Nov. 2002
  • Abstract
    The use of the toy LEGO Mindstorms has been used more often in engineering and computer sciences courses in several countries. Undergraduate students at Texas A&M University-Corpus Christi implemented seven robotics applications as the final project for the Software Analysis and Design course. The students applied the knowledge acquired in other courses such as Software Engineering, Databases, and several programming courses. The students used Microsoft Project for the planning phase and the CASE tool Visible Analyst for the design phase. At the end of the semester there was a robot competition. Two projects are described in this paper.
  • Keywords
    computer science education; educational courses; robots; software engineering; teaching; CASE tool; LEGO Mindstorms; Microsoft Project; USA; Visible Analyst; computer sciences courses; programming courses; software development education; university; Application software; Computer languages; Data engineering; Educational robots; Programming profession; Robot programming; Robot sensing systems; Software design; System analysis and design; Tactile sensors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education, 2002. FIE 2002. 32nd Annual
  • ISSN
    0190-5848
  • Print_ISBN
    0-7803-7444-4
  • Type

    conf

  • DOI
    10.1109/FIE.2002.1158730
  • Filename
    1158730