DocumentCode
2916488
Title
High concept and design documentation: Using Prezi for undergraduate game design
Author
Ballentine, B.D.
Author_Institution
West Virginia Univ., Morgantown, WV, USA
fYear
2012
fDate
8-10 Oct. 2012
Firstpage
1
Lastpage
5
Abstract
This paper examines how students in an undergraduate game-studies course used Prezi to develop both high concept and design documentation for text adventure games. Rather than using text-heavy Word files, PowerPoint presentations, or flow charts, students used Prezi to answer specific planning questions for their projects. The paper´s larger claim is that game development stages can be used to teach technical communication students about the development cycle of software projects. The experience of conceptualizing, documenting, and developing games therefore offers a valuable pedagogical frame for technical communication instructors.
Keywords
computer aided instruction; computer games; computer science education; further education; software engineering; system documentation; teaching; text analysis; Prezi; design documentation; game development stages; high concept documentation; pedagogical frame; software project development cycle; specific planning questions; teaching; technical communication instructors; technical communication students; text adventure games; undergraduate game design; Computers; Documentation; Educational institutions; Games; Production; Software; Design documentation; Prezi; gaming; pedagogy;
fLanguage
English
Publisher
ieee
Conference_Titel
Professional Communication Conference (IPCC), 2012 IEEE International
Conference_Location
Orlando, FL
ISSN
2158-091X
Print_ISBN
978-1-4577-2124-3
Type
conf
DOI
10.1109/IPCC.2012.6408632
Filename
6408632
Link To Document