• DocumentCode
    2916488
  • Title

    High concept and design documentation: Using Prezi for undergraduate game design

  • Author

    Ballentine, B.D.

  • Author_Institution
    West Virginia Univ., Morgantown, WV, USA
  • fYear
    2012
  • fDate
    8-10 Oct. 2012
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    This paper examines how students in an undergraduate game-studies course used Prezi to develop both high concept and design documentation for text adventure games. Rather than using text-heavy Word files, PowerPoint presentations, or flow charts, students used Prezi to answer specific planning questions for their projects. The paper´s larger claim is that game development stages can be used to teach technical communication students about the development cycle of software projects. The experience of conceptualizing, documenting, and developing games therefore offers a valuable pedagogical frame for technical communication instructors.
  • Keywords
    computer aided instruction; computer games; computer science education; further education; software engineering; system documentation; teaching; text analysis; Prezi; design documentation; game development stages; high concept documentation; pedagogical frame; software project development cycle; specific planning questions; teaching; technical communication instructors; technical communication students; text adventure games; undergraduate game design; Computers; Documentation; Educational institutions; Games; Production; Software; Design documentation; Prezi; gaming; pedagogy;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Professional Communication Conference (IPCC), 2012 IEEE International
  • Conference_Location
    Orlando, FL
  • ISSN
    2158-091X
  • Print_ISBN
    978-1-4577-2124-3
  • Type

    conf

  • DOI
    10.1109/IPCC.2012.6408632
  • Filename
    6408632