DocumentCode :
2916672
Title :
Evosphere: Evolutionary dynamics in a population of fighting virtual creatures
Author :
Miconi, Thomas
Author_Institution :
Sch. of Comput. Sci., Birmingham Univ., Birmingham
fYear :
2008
fDate :
1-6 June 2008
Firstpage :
3066
Lastpage :
3073
Abstract :
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than natural evolution, in which no such constraint exists. After a discussion and refinement of this statement, we suggest a classification of evolutionary systems according to their evolutionary ldquocreativityrdquo. We describe an environment, called Evosphere, in which a population of 3D creatures interact, fight with each other, and evolve freely on the surface of a ldquomicroplanetrdquo. We demonstrate the onset of natural selection and adaptive evolution within this virtual world, both by visual inspection and statistical analysis. We show that the introduction of reproductively isolated species enriches the dynamics of the system, leading to simple evolutionary feedbacks among species.
Keywords :
evolutionary computation; virtual reality; 3D creatures; Evosphere; artificial evolution; creativity; evolutionary dynamics; evolutionary feedbacks; fighting virtual creatures; human-defined fitness functions; statistical analysis; visual inspection; Animals; Biosphere; Computer science; Crops; Evolution (biology); Feedback; Humans; Inspection; Organisms; Statistical analysis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-1822-0
Electronic_ISBN :
978-1-4244-1823-7
Type :
conf
DOI :
10.1109/CEC.2008.4631212
Filename :
4631212
Link To Document :
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