DocumentCode :
2917272
Title :
Multicore bundle adjustment
Author :
Wu, Changchang ; Agarwal, Sameer ; Curless, Brian ; Seitz, Steven M.
Author_Institution :
Univ. of Washington, Seattle, WA, USA
fYear :
2011
fDate :
20-25 June 2011
Firstpage :
3057
Lastpage :
3064
Abstract :
We present the design and implementation of new inexact Newton type Bundle Adjustment algorithms that exploit hardware parallelism for efficiently solving large scale 3D scene reconstruction problems. We explore the use of multicore CPU as well as multicore GPUs for this purpose. We show that overcoming the severe memory and bandwidth limitations of current generation GPUs not only leads to more space efficient algorithms, but also to surprising savings in runtime. Our CPU based system is up to ten times and our GPU based system is up to thirty times faster than the current state of the art methods, while maintaining comparable convergence behavior. The code and additional results are available at http://grail.cs.washington.edu/projects/mcba.
Keywords :
computer graphic equipment; computer vision; coprocessors; image reconstruction; multiprocessing systems; natural scenes; 3D scene reconstruction; GPU; bundle adjustment algorithm; inexact Newton algorithm; multicore CPU; space efficient algorithms; Cameras; Graphics processing unit; Instruction sets; Jacobian matrices; Multicore processing; Random access memory; Sparse matrices;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition (CVPR), 2011 IEEE Conference on
Conference_Location :
Providence, RI
ISSN :
1063-6919
Print_ISBN :
978-1-4577-0394-2
Type :
conf
DOI :
10.1109/CVPR.2011.5995552
Filename :
5995552
Link To Document :
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