Title :
Measuring flow as concept for detecting game fun in the Pac-Man game
Author :
Beume, Nicola ; Danielsiek, Holger ; Eichhorn, Christian ; Naujoks, Boris ; Preuss, Mike ; Stiller, Klaus ; Wessing, Simon
Author_Institution :
Comput. Intell. Group, Dortmund Univ. of Technol., Dortmund
Abstract :
Popular games often have a high-quality graphic design but quite simple-minded non player characters (NPC). Recently, Computational Intelligence (CI) methods have been discovered as suitable methods to revive NPC, making games more interesting, challenging, and funny. We present a fairly large study of human players on the simple arcade game Pac-Man, controlling the ghosts behaviors by simple strategies, neural networks or evolutionary algorithms. The playerpsilas fun is of course a subjective experience, but we presume that it is related to the psychological flow concept. We deal with the question whether flow is a more reliable measure than asking human players directly for the fun experienced during the game. In order to detect flow, we introduce a measure based on the interaction time fraction between the human-controlled Pac-Man and the ghosts, and compare the outcome to the results of a fun measure suggested by Yannakakis and Hallam [1].
Keywords :
computer games; computational intelligence methods; evolutionary algorithms; non player characters; pac-man game; Computational intelligence; Computer science; Evolutionary computation; Fluid flow measurement; Games; Humans; Neural networks; Testing; Time measurement; Toy industry;
Conference_Titel :
Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-1822-0
Electronic_ISBN :
978-1-4244-1823-7
DOI :
10.1109/CEC.2008.4631264