• DocumentCode
    2918312
  • Title

    Automated dynamic planning and execution for a partially observable game model: Tsunami City search and rescue

  • Author

    Vaccaro, James ; Guest, Clark

  • Author_Institution
    Lockheed Martin Corp., San Diego, CA
  • fYear
    2008
  • fDate
    1-6 June 2008
  • Firstpage
    3685
  • Lastpage
    3694
  • Abstract
    This paper addresses the problem of autonomous dynamic planning and execution (ADP&E) for partially observable model environments. There are three accomplishments illustrated in this paper: (1) develop an ADP&E implementation framework for planning and executing in partially observable model environments, (2) design and implement a methodology for adapting planner parameters to improve the overall planning process, and (3) demonstrate the utility of the planning process on a large complex application (i.e., city search and rescue operations).
  • Keywords
    game theory; planning; automated dynamic planning; partially observable game model; rescue operations; Automata; Cities and towns; Decision trees; Process planning; Search methods; State feedback; State-space methods; Stochastic systems; Time measurement; Tsunami;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-1822-0
  • Electronic_ISBN
    978-1-4244-1823-7
  • Type

    conf

  • DOI
    10.1109/CEC.2008.4631297
  • Filename
    4631297