• DocumentCode
    2918956
  • Title

    Human computer interactive system for fast recovery based stroke rehabilitation

  • Author

    Dinevan, Alan ; Aung, Yee Mon ; Al-Jumaily, Adel

  • Author_Institution
    Sch. of Electr., Univ. of Technol., Sydney, Sydney, NSW, Australia
  • fYear
    2011
  • fDate
    5-8 Dec. 2011
  • Firstpage
    647
  • Lastpage
    652
  • Abstract
    In Australia, about 88% of stroke survivors live at home with disabilities affecting their daily life activities and quality of their lives. Therefore, there is a need to improve their lost functions and promote their lives via rehabilitation process. One way to improve the stroke rehabilitation process is through human interactive system, which can be achieved by augmented reality technology. This development draws from the work currently being pursued in the gaming industry to make the augmented reality technology more accessible to the medical industry for the improvement of stroke rehabilitation. In this paper, two augmented reality games: Pong Game and Goal Keeper Game were developed. These games have been designed for rehabilitation with consideration to human interactive systems and have features such as on-screen feedbacks and high immersive value to keep stroke victims motivated in the rehabilitation process. The developed games were aimed to replace boring and repetitive traditional rehabilitation exercises. This paper details the success of implementing augmented reality into the rehabilitation process, which will in turn contribute to society by minimizing the number of people living at home with stroke related disabilities and the requirement for direct supervision from therapist.
  • Keywords
    augmented reality; computer games; interactive systems; patient rehabilitation; Australia; augmented reality; fast recovery based stroke rehabilitation; gaming industry; goal keeper game; human computer interactive system; human interactive system; medical industry; on-screen feedback; pong game; stroke rehabilitation process; Augmented reality; Games; Humans; Muscles; Three dimensional displays; Training; Wrist; augmented reality; home-based therapy; human computer interaction; stroke; upper limb rehabilitation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Hybrid Intelligent Systems (HIS), 2011 11th International Conference on
  • Conference_Location
    Melacca
  • Print_ISBN
    978-1-4577-2151-9
  • Type

    conf

  • DOI
    10.1109/HIS.2011.6122182
  • Filename
    6122182