DocumentCode :
2924180
Title :
Rectilinear Jigsaw Puzzles: Theory and Algorithms
Author :
Kimoto, Kouki ; Murai, Yasuyuki ; Tsuji, Hiroyuki ; Tokumasu, Shinji
Author_Institution :
Kanagawa Inst. of Technol., Atsugi
fYear :
2006
fDate :
24-26 July 2006
Firstpage :
1
Lastpage :
6
Abstract :
In previous papers, rectilinear jigsaw puzzles have been described as a specialized placement problem such that this has at least one solution to placement, but generally not that many. Instead of adopting the well-known iterative method to solve this problem, a new game-theoretic algorithm is developed by translating the problem to one of checkmate in games analogous to chess or shogi. By extending the game-theoretic algorithm, a much faster algorithm for large puzzles is developed by introducing various heuristics on the placement of pieces. We also proved through numerical experiments that this worked efficiently.
Keywords :
game theory; iterative methods; game-theoretic algorithm; iterative method; placement algorithm; rectilinear jigsaw puzzles; Automation; Game theory; Iterative algorithms; Iterative methods; Paper technology; Topology; Very large scale integration; game theory; placement algorithm; polyominoes; rectilinear jigsaw puzzle;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Automation Congress, 2006. WAC '06. World
Conference_Location :
Budapest
Print_ISBN :
1-889335-33-9
Type :
conf
DOI :
10.1109/WAC.2006.375747
Filename :
4259820
Link To Document :
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