DocumentCode :
2935466
Title :
Automatic correction of non-uniform illumination for 3D surface heightmap reconstruction
Author :
Jian, Muwei ; Guo, Feng ; Yin, Cheng ; Dong, Junyu ; Zhao, Baokang
Author_Institution :
Sch. of Space Sci. & Phys., Shandong Univ. at Weihai, Weihai, China
fYear :
2009
fDate :
June 28 2009-July 3 2009
Firstpage :
1402
Lastpage :
1405
Abstract :
For the three-dimensional surface texture can display the texture information of the object better than the two-dimensional illumination and the view angles; it is widely used in virtual reality and computer games. Photometric Stereo, as one of the effective technologies for capture of three-dimensional surface texture information, has attracted wide attention. Uniform illumination is the essential condition for the capture and reconstruction of three-dimensional surface texture using Photometric Stereo. In practice, non-uniform illumination leads to distorted surface height maps during the capture and reconstruction processes. This paper proposes a simple method to automatic correction of non-uniform illuminate for 3D surface height map reconstruction and to eliminate this kind of distortion and aberration. The experimental result shows the effectiveness of the proposed method.
Keywords :
image reconstruction; image texture; lighting; stereo image processing; 3D surface height map reconstruction; automatic nonuniform illumination correction; computer game; image texture; photometric stereo technology; three-dimensional surface texture information; virtual reality; Lighting; Surface reconstruction; 3D surface heightmap; 3D surface texture; non-uniform illumination; reconstruction of texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo, 2009. ICME 2009. IEEE International Conference on
Conference_Location :
New York, NY
ISSN :
1945-7871
Print_ISBN :
978-1-4244-4290-4
Electronic_ISBN :
1945-7871
Type :
conf
DOI :
10.1109/ICME.2009.5202766
Filename :
5202766
Link To Document :
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