DocumentCode
2935877
Title
The role of virtual world design in collaborative working
Author
Huxor, Avon
Author_Institution
Middlesex Univ., London, UK
fYear
1997
fDate
27-29 Aug 1997
Firstpage
246
Lastpage
251
Abstract
Introduces the concept of Internet-based shared worlds, and certain problems that have been encountered in their use for collaborative working. These problems can be addressed, it is argued, by the use of architectural notions, such as grounding the model in a physical institution and looking at the role of locales in real working environments. The problem of access to these locales is made by drawing a parallel between the structure of the online resources and the structure of physical spaces described in space syntax theory. Results from the latter, it is suggested, can inform the design of virtual spaces to facilitate both privacy and chance encounters
Keywords
Internet; data privacy; groupware; virtual reality; Internet-based shared worlds; MUD; access; architectural notions; chance encounters; collaborative working; locales; online resource structure; physical institution; physical space structure; privacy; space syntax theory; virtual spaces; virtual world design; working environments; Art; Avatars; Collaboration; Collaborative work; Education; Grounding; Internet; Privacy; Space exploration; Space technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 1997. Proceedings., 1997 IEEE Conference on
Conference_Location
London
ISSN
1093-9547
Print_ISBN
0-8186-8076-8
Type
conf
DOI
10.1109/IV.1997.626526
Filename
626526
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