DocumentCode
2941653
Title
MIGM: Mobile Interaction Games with Motes
Author
Yi Wang ; Kapadia, S. ; Krishnamachari, B.
Author_Institution
Southern California Univ., Los Angeles
fYear
2008
fDate
10-12 Jan. 2008
Firstpage
805
Lastpage
806
Abstract
We propose the development of a broad range of exciting mobile interaction games using intermittently-connected wireless devices such as motes. As a concrete application, we describe the implementation of a random walk game, in which players each attempt to hold on to an otherwise itinerant token for as long as possible by running to evade other players in an open field. Besides obtaining the clear entertainment value, we argue that quantifying and analyzing key performance metrics recorded during the game can not only help people to evaluate player ability, but also provide some insights into adversarial behavior in both human and robotic settings. To this end, we present preliminary quantitative results and analysis for the random walk game obtained through real play evaluation.
Keywords
games of skill; mobile computing; MIGM; adversarial behavior; intermittently-connected wireless devices; mobile interaction games; motes; random walk game; Computer interfaces; Computer science; Concrete; Mobile computing; Performance analysis; Personal digital assistants; Pervasive computing; Robots; Viterbi algorithm; Wireless sensor networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference, 2008. CCNC 2008. 5th IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-1456-7
Electronic_ISBN
978-1-4244-1457-4
Type
conf
DOI
10.1109/ccnc08.2007.186
Filename
4446484
Link To Document