• DocumentCode
    2941653
  • Title

    MIGM: Mobile Interaction Games with Motes

  • Author

    Yi Wang ; Kapadia, S. ; Krishnamachari, B.

  • Author_Institution
    Southern California Univ., Los Angeles
  • fYear
    2008
  • fDate
    10-12 Jan. 2008
  • Firstpage
    805
  • Lastpage
    806
  • Abstract
    We propose the development of a broad range of exciting mobile interaction games using intermittently-connected wireless devices such as motes. As a concrete application, we describe the implementation of a random walk game, in which players each attempt to hold on to an otherwise itinerant token for as long as possible by running to evade other players in an open field. Besides obtaining the clear entertainment value, we argue that quantifying and analyzing key performance metrics recorded during the game can not only help people to evaluate player ability, but also provide some insights into adversarial behavior in both human and robotic settings. To this end, we present preliminary quantitative results and analysis for the random walk game obtained through real play evaluation.
  • Keywords
    games of skill; mobile computing; MIGM; adversarial behavior; intermittently-connected wireless devices; mobile interaction games; motes; random walk game; Computer interfaces; Computer science; Concrete; Mobile computing; Performance analysis; Personal digital assistants; Pervasive computing; Robots; Viterbi algorithm; Wireless sensor networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference, 2008. CCNC 2008. 5th IEEE
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4244-1456-7
  • Electronic_ISBN
    978-1-4244-1457-4
  • Type

    conf

  • DOI
    10.1109/ccnc08.2007.186
  • Filename
    4446484