• DocumentCode
    2942629
  • Title

    Data Management in Voronoi-Based P2P Gaming

  • Author

    Buyukkaya, E. ; Abdallah, M.

  • Author_Institution
    Univ. Paris 6, Paris
  • fYear
    2008
  • fDate
    10-12 Jan. 2008
  • Firstpage
    1050
  • Lastpage
    1053
  • Abstract
    This paper proposes a fully distributed architecture to support massively multiplayer games (MMGs) on a peer-to-peer (P2P) overlay network. P2P networks provide a scalable and robust solution for MMGs. Furthermore, similarly to real world interactions, MMG players interact with their surrounding, i.e., with visible players and objects in the virtual world. Thus, self-organization of peers based on their visibility property is essential for efficient overlay network support in MMGs. Also, the overlay network must be re-organized consistently in the face of players´ position changes. In this paper, we achieve these goals by designing a peer-to-peer overlay network based on the Voronoi diagram. Each player has a responsibility region that includes nearby objects, and is responsible for updates´ dissemination occurring in this region to provide game state consistency among the players who are concerned by the updates. As a proof of concept, we simulated a simple game application to demonstrate the feasibility of our architecture.
  • Keywords
    computational geometry; computer games; peer-to-peer computing; Voronoi-based P2P gaming; data management; peer-to-peer overlay network; Broadcasting; Centralized control; Computer architecture; Computer networks; Network servers; Peer to peer computing; Robust control; Robustness; Scalability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference, 2008. CCNC 2008. 5th IEEE
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4244-1456-7
  • Electronic_ISBN
    978-1-4244-1457-4
  • Type

    conf

  • DOI
    10.1109/ccnc08.2007.239
  • Filename
    4446537