DocumentCode
2942629
Title
Data Management in Voronoi-Based P2P Gaming
Author
Buyukkaya, E. ; Abdallah, M.
Author_Institution
Univ. Paris 6, Paris
fYear
2008
fDate
10-12 Jan. 2008
Firstpage
1050
Lastpage
1053
Abstract
This paper proposes a fully distributed architecture to support massively multiplayer games (MMGs) on a peer-to-peer (P2P) overlay network. P2P networks provide a scalable and robust solution for MMGs. Furthermore, similarly to real world interactions, MMG players interact with their surrounding, i.e., with visible players and objects in the virtual world. Thus, self-organization of peers based on their visibility property is essential for efficient overlay network support in MMGs. Also, the overlay network must be re-organized consistently in the face of players´ position changes. In this paper, we achieve these goals by designing a peer-to-peer overlay network based on the Voronoi diagram. Each player has a responsibility region that includes nearby objects, and is responsible for updates´ dissemination occurring in this region to provide game state consistency among the players who are concerned by the updates. As a proof of concept, we simulated a simple game application to demonstrate the feasibility of our architecture.
Keywords
computational geometry; computer games; peer-to-peer computing; Voronoi-based P2P gaming; data management; peer-to-peer overlay network; Broadcasting; Centralized control; Computer architecture; Computer networks; Network servers; Peer to peer computing; Robust control; Robustness; Scalability;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference, 2008. CCNC 2008. 5th IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-1456-7
Electronic_ISBN
978-1-4244-1457-4
Type
conf
DOI
10.1109/ccnc08.2007.239
Filename
4446537
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