DocumentCode :
2942872
Title :
Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games
Author :
Shun-Yun Hu ; Shao-Chen Chang ; Jehn-Ruey Jiang
Author_Institution :
Nat. Central Univ., Chung-Li
fYear :
2008
fDate :
10-12 Jan. 2008
Firstpage :
1134
Lastpage :
1138
Abstract :
State management is a basic requirement for multiuser virtual environments (VEs) such as massively multiplayer online games (MMOGs). Current MMOGs rely on centralized server-clusters that possess inherent scalability bottlenecks and are expensive to adopt and deploy. In this paper, we propose Voronoi state management (VSM) to maintain object states for peer-to-peer-based virtual worlds. By dynamically partitioning the VE with Voronoi diagrams and aggregating game states of overloaded nodes onto superpeers, VSM supports existing consistency control to enable scalable, load balanced, and fault tolerant VE state management. As both client and server-side resources are utilized collaboratively, VSM also integrates both client-server and peer-to-peer VE designs in a unified approach.
Keywords :
client-server systems; computational geometry; computer games; fault tolerance; peer-to-peer computing; resource allocation; virtual reality; Voronoi state management; centralized client-server system; fault tolerance; load balancing; multiuser virtual environment; peer-to-peer massively multiplayer online game; resource utilization; Avatars; Computer architecture; Computer science; Engineering management; Fault tolerance; Network servers; Peer to peer computing; Proposals; Scalability; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Communications and Networking Conference, 2008. CCNC 2008. 5th IEEE
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4244-1456-7
Electronic_ISBN :
978-1-4244-1457-4
Type :
conf
DOI :
10.1109/ccnc08.2007.255
Filename :
4446553
Link To Document :
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