DocumentCode
2943223
Title
Pushing boxes with a mobile robot in Sokoban-like scenarios
Author
Belmont, Uriel H Hernandez ; Ayala-Ramirez, Victor ; Sanchez-Yanez, Raul E.
Author_Institution
DICIS, Univ. de Guanajuato, Salamanca, Mexico
fYear
2011
fDate
Feb. 28 2011-March 2 2011
Firstpage
147
Lastpage
151
Abstract
This work presents a system to implement the solution of a box-pushing problem inspired in the well-known Sokoban game using a mobile robot. We present in this paper the strategy to determine a sequence of actions that have to be performed by the mobile robot to accommodate a number of boxes in a scenario only by pushing them. We link this solution to actual motion primitives of the mobile robot by decomposing the action sequence. We discuss how the solution is searched and several issues that arise during the search procedure.
Keywords
mobile robots; motion control; Sokoban game; box-pushing problem; mobile robot; robot motion primitive; Cost function; Games; Mobile robots; Path planning; Robot sensing systems; System recovery;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical Communications and Computers (CONIELECOMP), 2011 21st International Conference on
Conference_Location
San Andres Cholula
Print_ISBN
978-1-4244-9558-0
Type
conf
DOI
10.1109/CONIELECOMP.2011.5749352
Filename
5749352
Link To Document