DocumentCode
2943228
Title
Effective Design and Use of Requirements Engineering Training Games
Author
Alexander, Mike ; Beatty, Joy
fYear
2008
fDate
8-8 Sept. 2008
Firstpage
18
Lastpage
21
Abstract
Games may be fun to play, but do they help students learn? In this position paper, the authors argue that games are an effective mechanism to achieve deep learning and help students retain information, but only if those games are designed appropriately. To support this position, the paper provides a short overview of game-based learning theory, followed by three example training games with which the authors have had success.
Keywords
computer science education; game theory; games of skill; training; game-based learning theory; requirements engineering training games; skills-targeted games; Design engineering; Engineering drawings; Engineering education; Feedback; Game theory; Industrial training; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Requirements Engineering Education and Training, 2008. REET '08.
Conference_Location
Barcelona
Print_ISBN
978-1-4244-4086-3
Electronic_ISBN
978-0-7695-3628-6
Type
conf
DOI
10.1109/REET.2008.2
Filename
4797458
Link To Document