• DocumentCode
    2943228
  • Title

    Effective Design and Use of Requirements Engineering Training Games

  • Author

    Alexander, Mike ; Beatty, Joy

  • fYear
    2008
  • fDate
    8-8 Sept. 2008
  • Firstpage
    18
  • Lastpage
    21
  • Abstract
    Games may be fun to play, but do they help students learn? In this position paper, the authors argue that games are an effective mechanism to achieve deep learning and help students retain information, but only if those games are designed appropriately. To support this position, the paper provides a short overview of game-based learning theory, followed by three example training games with which the authors have had success.
  • Keywords
    computer science education; game theory; games of skill; training; game-based learning theory; requirements engineering training games; skills-targeted games; Design engineering; Engineering drawings; Engineering education; Feedback; Game theory; Industrial training; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Requirements Engineering Education and Training, 2008. REET '08.
  • Conference_Location
    Barcelona
  • Print_ISBN
    978-1-4244-4086-3
  • Electronic_ISBN
    978-0-7695-3628-6
  • Type

    conf

  • DOI
    10.1109/REET.2008.2
  • Filename
    4797458