• DocumentCode
    2946169
  • Title

    Programming narrative

  • Author

    Brooks, Kevin M.

  • Author_Institution
    Media Lab., MIT, Cambridge, MA, USA
  • fYear
    1997
  • fDate
    23-26 Sep 1997
  • Firstpage
    380
  • Lastpage
    386
  • Abstract
    With the introduction of the computer, narrative experiences can be found in new media applications as diverse as MUDs, arcade games and 3D immersive environments-and new applications are being created all the time. The form these narrative experiences take are as diverse as their mediums: from the experiential stories of MUDs to the intricate branching plot paths of adventure games. But as with the introduction of television after decades of radio, a new medium calls for a new aesthetic, a new method of writing for that medium. Good functional models are needed to help define this aesthetic and specialized tools required to help build the work. The writing tool described, Agent Stories, is software currently under development for visually designing nonlinear cinematic stories for new digital media
  • Keywords
    interactive systems; linguistics; literature; user interfaces; visual programming; 3D immersive environments; Agent Stories; MUDs; aesthetic; arcade games; digital media; experiential stories; functional models; intricate branching plot paths; media applications; narrative experiences; nonlinear cinematic stories; programming narrative; specialized tools; visual design; writing tool;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Languages, 1997. Proceedings. 1997 IEEE Symposium on
  • Conference_Location
    Isle of Capri
  • ISSN
    1049-2615
  • Print_ISBN
    0-8186-8144-6
  • Type

    conf

  • DOI
    10.1109/VL.1997.626608
  • Filename
    626608