DocumentCode
2946169
Title
Programming narrative
Author
Brooks, Kevin M.
Author_Institution
Media Lab., MIT, Cambridge, MA, USA
fYear
1997
fDate
23-26 Sep 1997
Firstpage
380
Lastpage
386
Abstract
With the introduction of the computer, narrative experiences can be found in new media applications as diverse as MUDs, arcade games and 3D immersive environments-and new applications are being created all the time. The form these narrative experiences take are as diverse as their mediums: from the experiential stories of MUDs to the intricate branching plot paths of adventure games. But as with the introduction of television after decades of radio, a new medium calls for a new aesthetic, a new method of writing for that medium. Good functional models are needed to help define this aesthetic and specialized tools required to help build the work. The writing tool described, Agent Stories, is software currently under development for visually designing nonlinear cinematic stories for new digital media
Keywords
interactive systems; linguistics; literature; user interfaces; visual programming; 3D immersive environments; Agent Stories; MUDs; aesthetic; arcade games; digital media; experiential stories; functional models; intricate branching plot paths; media applications; narrative experiences; nonlinear cinematic stories; programming narrative; specialized tools; visual design; writing tool;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages, 1997. Proceedings. 1997 IEEE Symposium on
Conference_Location
Isle of Capri
ISSN
1049-2615
Print_ISBN
0-8186-8144-6
Type
conf
DOI
10.1109/VL.1997.626608
Filename
626608
Link To Document