DocumentCode
2948003
Title
A game-theoretic approach to coding for information networks
Author
Price, Jennifer ; Javidi, Tara
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of Colorado at Colorado Springs, Colorado Springs, CO
fYear
2008
fDate
23-26 Sept. 2008
Firstpage
1397
Lastpage
1402
Abstract
Since its inception, network coding literature has, for the most part, assumed cooperation among users. In unicast applications where users have no inherent interest in providing (or concealing) their information to (or from) any destinations except for their unique one, this assumption must be reconsidered. In this paper, we examine the impact of selfish users on coding strategies by formulating network coding games, in which users strategies are their encoding/decoding schemes (including encoding functions, block length, rate, etc). Through the use of examples, we show that the rational outcomes of such network coding games are dependent on the particular network coding scheme implemented at intermediate nodes in the network. More specifically, we construct examples that show how careful construction of network coding schemes at intermediate nodes in the network can guarantee that efficient coding solutions will emerge as a rational outcome of the game, even when users are allowed complete freedom in choosing their coding schemes.
Keywords
channel coding; game theory; game-theoretic approach; information networks; network coding scheme; Application software; Decoding; Encoding; Information theory; Network coding; Physical layer; Springs; Surges; Telecommunication network reliability; Unicast;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication, Control, and Computing, 2008 46th Annual Allerton Conference on
Conference_Location
Urbana-Champaign, IL
Print_ISBN
978-1-4244-2925-7
Electronic_ISBN
978-1-4244-2926-4
Type
conf
DOI
10.1109/ALLERTON.2008.4797724
Filename
4797724
Link To Document