DocumentCode
2953625
Title
GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling
Author
Machida, Takashi ; Yokoya, Naokazu ; Takemura, Haruo
Author_Institution
Cybermedia Center, Osaka Univ.
fYear
2006
fDate
9-12 July 2006
Firstpage
645
Lastpage
648
Abstract
This paper investigates the problem of object surface reflectance modeling, which is sometimes referred to as inverse reflectometry, for photorealistic rendering and effective multimedia applications. A number of methods have been developed for estimating object surface reflectance properties in order to render real objects under arbitrary illumination conditions. However, it is still difficult to densely estimate surface reflectance properties in real-time. This paper describes a new method for real-time estimation of the non-uniform surface reflectance properties in the inverse rendering framework. Experiments are conducted in order to demonstrate the usefulness and the advantage of the proposed methods through comparative study
Keywords
brightness; image colour analysis; image resolution; image texture; lighting; photons; realistic images; reflectometry; rendering (computer graphics); GPU accelerated inverse photon mapping; illumination condition; inverse reflectometry; inverse rendering framework; multimedia application; photorealistic rendering; real-time object surface reflectance estimation; real-time object surface reflectance modeling; Acceleration; Color; Layout; Light sources; Lighting; Low-frequency noise; Optical reflection; Position measurement; Reflectivity; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2006 IEEE International Conference on
Conference_Location
Toronto, Ont.
Print_ISBN
1-4244-0366-7
Electronic_ISBN
1-4244-0367-7
Type
conf
DOI
10.1109/ICME.2006.262528
Filename
4036682
Link To Document