• DocumentCode
    2953625
  • Title

    GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling

  • Author

    Machida, Takashi ; Yokoya, Naokazu ; Takemura, Haruo

  • Author_Institution
    Cybermedia Center, Osaka Univ.
  • fYear
    2006
  • fDate
    9-12 July 2006
  • Firstpage
    645
  • Lastpage
    648
  • Abstract
    This paper investigates the problem of object surface reflectance modeling, which is sometimes referred to as inverse reflectometry, for photorealistic rendering and effective multimedia applications. A number of methods have been developed for estimating object surface reflectance properties in order to render real objects under arbitrary illumination conditions. However, it is still difficult to densely estimate surface reflectance properties in real-time. This paper describes a new method for real-time estimation of the non-uniform surface reflectance properties in the inverse rendering framework. Experiments are conducted in order to demonstrate the usefulness and the advantage of the proposed methods through comparative study
  • Keywords
    brightness; image colour analysis; image resolution; image texture; lighting; photons; realistic images; reflectometry; rendering (computer graphics); GPU accelerated inverse photon mapping; illumination condition; inverse reflectometry; inverse rendering framework; multimedia application; photorealistic rendering; real-time object surface reflectance estimation; real-time object surface reflectance modeling; Acceleration; Color; Layout; Light sources; Lighting; Low-frequency noise; Optical reflection; Position measurement; Reflectivity; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2006 IEEE International Conference on
  • Conference_Location
    Toronto, Ont.
  • Print_ISBN
    1-4244-0366-7
  • Electronic_ISBN
    1-4244-0367-7
  • Type

    conf

  • DOI
    10.1109/ICME.2006.262528
  • Filename
    4036682