DocumentCode
2954155
Title
Hardware accelerator for self adaptive augmented reality systems
Author
Frikha, Tarek ; Benamor, Nader ; Loukil, Kais ; Ghorbel, Agnes ; Abid, Mohamed ; Diguet, Jean-Philippe
Author_Institution
Nat. Eng. Sch. of Sfax, Sfax SUD Univ., Sfax, Tunisia
fYear
2012
fDate
2-6 July 2012
Firstpage
295
Lastpage
299
Abstract
The emergency of multimedia applications particularly in mobile embedded systems puts new challenges for the design of such systems. The major difficulty is the embedded system´s reduced energy and computational resources that must be carefully used to execute complex application often in unpredictable environments. So the system architecture must be energy efficient and flexible enough to adapt resources to application requirements to manage the environment architectures and mobile´s constraints. The augmented reality is a very promising 3D embedded multimedia application. It´s based on the addition of specific 3D´s animations on a video flow. In this paper, we describe our concept of flexible architecture and we give implementation results based on Pixel Shader Accelerator. This is the first step of the project and we compare various hardware and software implementation.
Keywords
adaptive systems; augmented reality; computer animation; embedded systems; mobile computing; multimedia systems; 3D animations; 3D embedded multimedia application; computational resources; embedded system energy reduction; environment architectures; hardware accelerator; mobile constraints; mobile embedded systems; pixel shader accelerator; video flow; Computer architecture; Extremities; Filling; Geometry; Hardware; Image color analysis; Software;
fLanguage
English
Publisher
ieee
Conference_Titel
High Performance Computing and Simulation (HPCS), 2012 International Conference on
Conference_Location
Madrid
Print_ISBN
978-1-4673-2359-8
Type
conf
DOI
10.1109/HPCSim.2012.6266927
Filename
6266927
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