DocumentCode :
2954155
Title :
Hardware accelerator for self adaptive augmented reality systems
Author :
Frikha, Tarek ; Benamor, Nader ; Loukil, Kais ; Ghorbel, Agnes ; Abid, Mohamed ; Diguet, Jean-Philippe
Author_Institution :
Nat. Eng. Sch. of Sfax, Sfax SUD Univ., Sfax, Tunisia
fYear :
2012
fDate :
2-6 July 2012
Firstpage :
295
Lastpage :
299
Abstract :
The emergency of multimedia applications particularly in mobile embedded systems puts new challenges for the design of such systems. The major difficulty is the embedded system´s reduced energy and computational resources that must be carefully used to execute complex application often in unpredictable environments. So the system architecture must be energy efficient and flexible enough to adapt resources to application requirements to manage the environment architectures and mobile´s constraints. The augmented reality is a very promising 3D embedded multimedia application. It´s based on the addition of specific 3D´s animations on a video flow. In this paper, we describe our concept of flexible architecture and we give implementation results based on Pixel Shader Accelerator. This is the first step of the project and we compare various hardware and software implementation.
Keywords :
adaptive systems; augmented reality; computer animation; embedded systems; mobile computing; multimedia systems; 3D animations; 3D embedded multimedia application; computational resources; embedded system energy reduction; environment architectures; hardware accelerator; mobile constraints; mobile embedded systems; pixel shader accelerator; video flow; Computer architecture; Extremities; Filling; Geometry; Hardware; Image color analysis; Software;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
High Performance Computing and Simulation (HPCS), 2012 International Conference on
Conference_Location :
Madrid
Print_ISBN :
978-1-4673-2359-8
Type :
conf
DOI :
10.1109/HPCSim.2012.6266927
Filename :
6266927
Link To Document :
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