DocumentCode :
2955449
Title :
Delay sensitive identity protection in peer-to-peer online gaming environments
Author :
Harwood, Aaron ; Kulkani, Santosh
Author_Institution :
Dept. of Comput. Sci. & Software Eng., Univ. of Melbourne, Melbourne, VIC
Volume :
2
fYear :
2007
fDate :
5-7 Dec. 2007
Firstpage :
1
Lastpage :
6
Abstract :
Peer-to-peer computing overcomes communication bottleneck problems associated with centralized game servers and provides an alternative mechanism to support massively multi-player online gaming (MMOG) applications. A potential security problem associated with this approach relates to player identity. In an MMOG, users from different parts of the network interact with each other in a virtual world. In a peer-to-peer model, these interactions happen directly between the peers and this leads to the IP addresses of peers being available in the network packets. Malicious users can extract the IP addresses of their opponents and the information can be used to gain unfair advantage by compromising their opponents´ computers. The well known approach to this problem is the use of anonymizing networks (onion routing and mixing), that anonymize the sender and the destination IP addresses from the peers along a path. However this approach introduces significant delays which are not desirable in MMOG applications. This paper proposes the use of a secret shared key to reduce computational delay and also provides a theoretical framework for trading off the strength of anonymity for reduced delay with respect to classes of interactions in the MMOG. The results suggest that appropriately low delays can be achieved with small reductions in anonymity strength.
Keywords :
IP networks; computer games; cryptographic protocols; peer-to-peer computing; private key cryptography; routing protocols; telecommunication security; IP addresses; MMOG applications; anonymity protocol; anonymizing networks; delay sensitive identity protection; massively multiplayer online gaming applications; onion mixing; onion routing; peer-to-peer online gaming environments; secret shared key; security problem; Application software; Computer science; Cryptography; Delay; Games; Peer to peer computing; Protection; Relays; Routing; Web server;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel and Distributed Systems, 2007 International Conference on
Conference_Location :
Hsinchu
ISSN :
1521-9097
Print_ISBN :
978-1-4244-1889-3
Electronic_ISBN :
1521-9097
Type :
conf
DOI :
10.1109/ICPADS.2007.4447811
Filename :
4447811
Link To Document :
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