DocumentCode
2955539
Title
Peer-to-Peer AOI voice chatting for massively multiplayer online games
Author
Jiang, Jehn-Ruey ; Chen, Hung-Shiang
Author_Institution
Comput. Sci. Dept., Nat. Central Univ., Jhongli
Volume
2
fYear
2007
fDate
5-7 Dec. 2007
Firstpage
1
Lastpage
8
Abstract
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as realistic graphics, vivid animations, and player communication tools, etc. However, in most MMOGs, communication between players is still based on text, which is unnatural and inconvenient. In this paper, we propose the concept of AOI voice chatting for MMOGs. The term AOI stands for the area of interest; a player in the MMOG only pays attention to his/her AOI. By AOI voice chatting, a player can easily chat by voice with other plays in the AOI. This improves the way players communicate with one another and provides a more realistic virtual environment. We also propose two peer-to-peer schemes, namely QuadCast and SectorCast, to achieve efficient AOI voice chatting for MMOGs. We perform simulation experiments to show that the proposed schemes have reasonable end-to-end delay and affordable bandwidth consumption.
Keywords
computer games; peer-to-peer computing; voice communication; QuadCast; SectorCast; area of interest; massively multiplayer online games; peer-to-peer AOI voice chatting; realistic graphics; vivid animations; Animation; Avatars; Bandwidth; Computer science; Delay; Internet; Network servers; Peer to peer computing; Virtual environment; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Systems, 2007 International Conference on
Conference_Location
Hsinchu
ISSN
1521-9097
Print_ISBN
978-1-4244-1889-3
Electronic_ISBN
1521-9097
Type
conf
DOI
10.1109/ICPADS.2007.4447816
Filename
4447816
Link To Document