DocumentCode :
2956542
Title :
Cloud simulation in virtual environments
Author :
Unbescheiden, Matthias ; Trembilski, Andrzej
Author_Institution :
Dept. for Visualization & Virtual Reality, Fraunhofer Inst. for Comput. Graphics, Darmstadt, Germany
fYear :
1998
fDate :
18-18 1998
Firstpage :
98
Lastpage :
104
Abstract :
In this paper, we present a new method of simulating and visualizing smoke and steam clouds in virtual environments (VEs). We use a particle system approach, but reduce the particle numbers to decrease the computation and rendering times. Special care, however is taken for the presentation quality of the clouds. From every viewing point (even within the clouds), the VE user does not have the impression that the clouds are hollow polyhedrons, but rather fuzzy objects.
Keywords :
clouds; data visualisation; digital simulation; flow simulation; physics computing; realistic images; rendering (computer graphics); smoke; steam; turbulence; virtual reality; cloud simulation; computation time; data visualization; fuzzy objects; hollow polyhedrons; local cloud visualization; particle numbers; particle system; physically based modeling; presentation quality; rendering time; smoke clouds; steam clouds; viewing points; virtual environments; Animation; Clouds; Computational modeling; Computer graphics; Data visualization; Fires; Layout; Urban planning; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
Conference_Location :
Atlanta, GA, USA
Print_ISBN :
0-8186-8362-7
Type :
conf
DOI :
10.1109/VRAIS.1998.658451
Filename :
658451
Link To Document :
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