DocumentCode
2956542
Title
Cloud simulation in virtual environments
Author
Unbescheiden, Matthias ; Trembilski, Andrzej
Author_Institution
Dept. for Visualization & Virtual Reality, Fraunhofer Inst. for Comput. Graphics, Darmstadt, Germany
fYear
1998
fDate
18-18 1998
Firstpage
98
Lastpage
104
Abstract
In this paper, we present a new method of simulating and visualizing smoke and steam clouds in virtual environments (VEs). We use a particle system approach, but reduce the particle numbers to decrease the computation and rendering times. Special care, however is taken for the presentation quality of the clouds. From every viewing point (even within the clouds), the VE user does not have the impression that the clouds are hollow polyhedrons, but rather fuzzy objects.
Keywords
clouds; data visualisation; digital simulation; flow simulation; physics computing; realistic images; rendering (computer graphics); smoke; steam; turbulence; virtual reality; cloud simulation; computation time; data visualization; fuzzy objects; hollow polyhedrons; local cloud visualization; particle numbers; particle system; physically based modeling; presentation quality; rendering time; smoke clouds; steam clouds; viewing points; virtual environments; Animation; Clouds; Computational modeling; Computer graphics; Data visualization; Fires; Layout; Urban planning; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
Conference_Location
Atlanta, GA, USA
Print_ISBN
0-8186-8362-7
Type
conf
DOI
10.1109/VRAIS.1998.658451
Filename
658451
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