• DocumentCode
    2956542
  • Title

    Cloud simulation in virtual environments

  • Author

    Unbescheiden, Matthias ; Trembilski, Andrzej

  • Author_Institution
    Dept. for Visualization & Virtual Reality, Fraunhofer Inst. for Comput. Graphics, Darmstadt, Germany
  • fYear
    1998
  • fDate
    18-18 1998
  • Firstpage
    98
  • Lastpage
    104
  • Abstract
    In this paper, we present a new method of simulating and visualizing smoke and steam clouds in virtual environments (VEs). We use a particle system approach, but reduce the particle numbers to decrease the computation and rendering times. Special care, however is taken for the presentation quality of the clouds. From every viewing point (even within the clouds), the VE user does not have the impression that the clouds are hollow polyhedrons, but rather fuzzy objects.
  • Keywords
    clouds; data visualisation; digital simulation; flow simulation; physics computing; realistic images; rendering (computer graphics); smoke; steam; turbulence; virtual reality; cloud simulation; computation time; data visualization; fuzzy objects; hollow polyhedrons; local cloud visualization; particle numbers; particle system; physically based modeling; presentation quality; rendering time; smoke clouds; steam clouds; viewing points; virtual environments; Animation; Clouds; Computational modeling; Computer graphics; Data visualization; Fires; Layout; Urban planning; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
  • Conference_Location
    Atlanta, GA, USA
  • Print_ISBN
    0-8186-8362-7
  • Type

    conf

  • DOI
    10.1109/VRAIS.1998.658451
  • Filename
    658451