DocumentCode
2956632
Title
Constructing 3D natural scene from video sequences with vibrated motions
Author
Zhu, Zhigang ; Xu, Guangyou ; Lin, Xueyin
Author_Institution
Dept. of Comput. Sci. & Technol., Tsinghua Univ., Beijing, China
fYear
1998
fDate
18-18 1998
Firstpage
105
Lastpage
112
Abstract
This paper presents a systematic approach to automatically construct 3D natural scenes from video sequences. Dense layered depth maps are derived from image sequences captured by a vibrated camera with only approximately known motion. The approach consists of (1) image stabilization by motion filtering and (2) depth estimation by spatio-temporal texture analysis. The two stage method not only generalized the so called panoramic image method and epipolar plane image method to handle image sequence vibrations due to the uncontrollable camera fluctuations, but also bypasses the feature extraction and matching problems encountered in stereo or visual motion. Our approach allows automatic modeling of the real environment for inclusion in VR representations.
Keywords
image sequences; image texture; motion estimation; natural scenes; stereo image processing; vibrations; virtual reality; 3D natural scene; 3D natural scenes; VR representation; approximately known motion; automatic modeling; dense layered depth maps; depth estimation; epipolar plane image method; image stabilization; motion filtering; panoramic image method; panoramic view; real environment; spatio-temporal texture analysis; vibrated camera; vibrated motion; video sequences; Cameras; Filtering; Image analysis; Image motion analysis; Image sequences; Image texture analysis; Layout; Motion analysis; Motion estimation; Video sequences;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
Conference_Location
Atlanta, GA, USA
Print_ISBN
0-8186-8362-7
Type
conf
DOI
10.1109/VRAIS.1998.658453
Filename
658453
Link To Document