DocumentCode :
2956757
Title :
Viewing complex scenes with error-buffered light fields
Author :
Burton, Lance C.
Author_Institution :
NSF Eng. Res. Center for Comput. Field Simulation, Mississippi State Univ., MS, USA
fYear :
1998
fDate :
18-18 1998
Firstpage :
113
Lastpage :
120
Abstract :
This paper describes a new method for view synthesis from previously generated images. The method considers each image to be a slice of an overall light field which describes radiance as a function of position and direction. Each slice is then mapped onto the viewing parameters of a new slice as an orthogonally projected, texture-mapped, deformed surface whose z-values correspond to the disparity between rays passing through a given pixel. As a result, the slice can be sent to a traditional z-buffered texture-mapping graphics pipeline, wherein each pixel´s depth corresponds to its error Therefore the z-buffer will implicitly select for each pixel the best match. We call this technique error-buffering (or ε-buffering).
Keywords :
brightness; computational geometry; interpolation; ray tracing; rendering (computer graphics); ε-buffering; complex scenes; computational costs; error-buffered light fields; error-buffering; image synthesis; light field; orthogonally projected texture-mapped deformed surface; pixel depth; radiance; view synthesis; z-buffered texture-mapping graphics pipeline; Computer errors; Computer graphics; Image generation; Image reconstruction; Interpolation; Layout; Pipelines; Pixel; Rendering (computer graphics); Tellurium;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
Conference_Location :
Atlanta, GA, USA
Print_ISBN :
0-8186-8362-7
Type :
conf
DOI :
10.1109/VRAIS.1998.658461
Filename :
658461
Link To Document :
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