DocumentCode :
2957436
Title :
AR2Hockey: a case study of collaborative augmented reality
Author :
Ohshima, Toshikazu ; Satoh, Kiyohide ; Yamamoto, Hiroyuki ; Tamura, Hideyuki
Author_Institution :
Mixed Reality Syst. Lab.Inc., Yokohama, Japan
fYear :
1998
fDate :
18-18 1998
Firstpage :
268
Lastpage :
275
Abstract :
Introduces a collaborative augmented reality (AR) system for real-time interactive operations. AR enables us to enhance physical space with computer-generated virtual space. In addition, collaborative AR allows multiple participants to simultaneously share the physical space surrounding them and a virtual space that is visually registered with the physical one. They can also communicate with each other through the mixed space. This paper describes the AR2Hockey (Augmented Reality AiR Hockey) system, where players can share a physical game field and mallets, and a virtual puck to play an air-hockey game, as a case study of a collaborative AR system. Since real-time accurate registration between both spaces and players is crucial for the collaboration, a video-rate registration algorithm is implemented with magnetic head-trackers and video cameras attached to optical see-through head-mounted displays (HMDs). The configuration of the system and the details of the registration are described. Our experimental collaborative AR system achieves higher interactivity than a totally immersive collaborative VR system.
Keywords :
computer displays; computer games; games of skill; groupware; image registration; interactive systems; real-time systems; virtual reality; AR2Hockey; air-hockey game; case study; collaborative augmented reality; computer-generated virtual space; game field; interactivity; magnetic head-trackers; mallets; optical see-through head-mounted displays; real-time interactive operations; shared physical space; system configuration; video cameras; video-rate registration algorithm; virtual puck; visual registration; Application software; Augmented reality; Collaboration; Computer aided software engineering; Delay; Games; Laboratories; Physics computing; Space technology; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
Conference_Location :
Atlanta, GA, USA
Print_ISBN :
0-8186-8362-7
Type :
conf
DOI :
10.1109/VRAIS.1998.658505
Filename :
658505
Link To Document :
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