• DocumentCode
    2957446
  • Title

    Space-scale structure for information rejection in large-scale distributed virtual environments

  • Author

    Farcet, Nicolas ; Torguet, Patrice

  • Author_Institution
    Corp. Res. Center, Thomson-CSF, Orsay, France
  • fYear
    1998
  • fDate
    18-18 1998
  • Firstpage
    276
  • Lastpage
    283
  • Abstract
    Distributed virtual reality systems are facing limitations due to the vast amount of streaming communications and world state update data to handle at host and network level. In order to lessen these burden, good mastering of data flows is required. Host information needs mostly depend on how local observers perceive the virtual world surrounding them. The authors propose a structure storing a hierarchical description of the world as a basis for host information needs identification. The information rejection criterion is currently an approximation of the projected area along an axis toward the observer on a perpendicular plane. It can be applied to sources such as visual objects or sound sources. This structure, used to dynamically reference sources based on their position and scale, is called a space scale structure (SSS); an octree is the actual storing structure. The SSS is traversed in order to retrieve sources, with respect to the rejection function. Optimizations of SSS traversal and SSS update for moving sources, based on temporal coherency, are presented. A possible distributed architecture using the SSS is also proposed. This architecture makes use of multicast and client/server network topologies. The implementation of the SSS is evaluated locally in the context of large database culling.
  • Keywords
    Internet; information needs; octrees; optimisation; virtual reality; client/server network topology; data flows; distributed virtual reality systems; hierarchical description; host information needs; information rejection; large database culling; local observers; moving sources; multicast network topology; octree; optimization; sound sources; space-scale structure; streaming communications; temporal coherency; update data; virtual world; visual objects; Collaboration; Environmental management; Large-scale systems; Power system management; Scalability; Streaming media; Telecommunication traffic; Traffic control; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
  • Conference_Location
    Atlanta, GA, USA
  • Print_ISBN
    0-8186-8362-7
  • Type

    conf

  • DOI
    10.1109/VRAIS.1998.658506
  • Filename
    658506