DocumentCode :
2957797
Title :
Graphical simulators for AUV development
Author :
Ridao, P. ; Carreras, M. ; Ribas, D. ; El-Fakdi, A.
Author_Institution :
Inst. of Informatics & Applications, Girona Univ., Spain
fYear :
2004
fDate :
2004
Firstpage :
553
Lastpage :
556
Abstract :
A long development time is needed from the design to the implementation of an AUV. During the first steps, simulation plays an important role, since it allows for the development of preliminary versions of the control system to be integrated. Once the robot is ready, the control systems are implemented, tuned and tested. The use of a real-time simulator can help closing the gap between off-line simulation and real testing using the already implemented robot. When properly interfaced with the robot hardware, a real-time graphical simulation with a "hardware in the loop" configuration, can allow for the testing of the implemented control system running in the actual robot hardware. Hence, the development time is drastically reduced. These paper overviews the field of graphical simulators used for AUV development proposing a classification. It also presents NEPTUNE, a multi-vehicle, real-time, graphical simulator based on OpenGL that allows hardware in the loop simulations.
Keywords :
automatic guided vehicles; computer graphics; control engineering computing; digital simulation; intelligent control; underwater vehicles; AUV; control system; real-time graphical simulation; robot hardware; Computational modeling; Computer languages; Computer simulation; Control system synthesis; Control systems; Hardware; Mathematical model; Robot sensing systems; Sonar; System testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control, Communications and Signal Processing, 2004. First International Symposium on
Print_ISBN :
0-7803-8379-6
Type :
conf
DOI :
10.1109/ISCCSP.2004.1296441
Filename :
1296441
Link To Document :
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