DocumentCode
2960884
Title
An Approach of Building an Engaging Virtual Authentic Environment for Classroom Learning
Author
Huang, Po-Hsiang ; Wu, Chia-Jung ; Chen, Gwo-Dong
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Chungli, Taiwan
fYear
2012
fDate
4-6 July 2012
Firstpage
36
Lastpage
37
Abstract
This paper is a pilot study for a combination of school knowledge and board game learning. We designed a digital board game based on textbook materials. And presented them with a set of educational equipment- Digital Learning Playground (DLP). We created a situational interaction learning in classrooms. In this research, the resulted data indicates the students´ motivation, confidence and satisfaction were enhanced through the designed learning environment.
Keywords
computer aided instruction; computer games; virtual reality; DLP; board game learning; classroom learning; designed learning environment; digital board game; digital learning playground; educational equipment; school knowledge; situational interaction learning; textbook materials; virtual authentic environment; Adaptation models; Conferences; Context; Educational institutions; Games; Materials; Digital Learning Playground; board game; game-base learning; textbook materials;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
Conference_Location
Rome
Print_ISBN
978-1-4673-1642-2
Type
conf
DOI
10.1109/ICALT.2012.113
Filename
6268028
Link To Document