DocumentCode :
2961467
Title :
Behavior-friendly graphics
Author :
Russell, Kenneth B. ; Blumberg, Bruce M.
Author_Institution :
Media Lab., MIT, Cambridge, MA, USA
fYear :
1999
fDate :
1999
Firstpage :
44
Abstract :
Interactive autonomous and directable characters require certain architectural support such as a motor system which moves the character based on decisions made by the behavior system. While previous work has focused on these higher-level systems, we focus on the infrastructure provided by the graphics system. We describe how a graphics system designed with synthetic characters in mind can be behavior friendly, simplifying motor and behavior system construction and making new characters easier to create. The system described in this paper was the underlying support for “Swamped!”, an interactive 3D cartoon demonstrated in the Enhanced Realities section of SIGGRAPH 98. We describe how our design and implementation allowed us to achieve real-time performance in this Java application
Keywords :
computer animation; interactive systems; real-time systems; Java application; Swamped!; animation; architectural support; behavior-friendly graphics; directable characters; enhanced realities; infrastructure; interactive 3D cartoon; interactive autonomous characters; motor system; real-time performance; synthetic characters; Animation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 1999. Proceedings
Conference_Location :
Canmore, Alta.
Print_ISBN :
0-7695-0185-0
Type :
conf
DOI :
10.1109/CGI.1999.777903
Filename :
777903
Link To Document :
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