DocumentCode
2961478
Title
Building a player strategy model by analyzing replays of real-time strategy games
Author
Hsieh, Ji-Lung ; Sun, Chuen-Tsai
Author_Institution
Dept. of Comput. Sci., Nat. Chiao-Tung Univ., Hsinchu
fYear
2008
fDate
1-8 June 2008
Firstpage
3106
Lastpage
3111
Abstract
Developing computer-controlled groups to engage in combat, control the use of limited resources, and create units and buildings in real-time strategy (RTS) games is a novel application in game AI. However, tightly controlled online commercial game pose challenges to researchers interested in observing player activities, constructing player strategy models, and developing practical AI technology in them. Instead of setting up new programming environments or building a large amount of agentpsilas decision rules by playerpsilas experience for conducting real-time AI research, the authors use replays of the commercial RTS game StarCraft to evaluate human player behaviors and to construct an intelligent system to learn human-like decisions and behaviors. A case-based reasoning approach was applied for the purpose of training our system to learn and predict player strategies. Our analysis indicates that the proposed system is capable of learning and predicting individual player strategies, and that players provide evidence of their personal characteristics through their building construction order.
Keywords
computer games; StarCraft; computer-controlled groups; game AI; player strategy model; real-time strategy games; Artificial intelligence; Automatic control; Buildings; Game theory; Humans; Learning; Military computing; Path planning; Resource management; Sun;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks, 2008. IJCNN 2008. (IEEE World Congress on Computational Intelligence). IEEE International Joint Conference on
Conference_Location
Hong Kong
ISSN
1098-7576
Print_ISBN
978-1-4244-1820-6
Electronic_ISBN
1098-7576
Type
conf
DOI
10.1109/IJCNN.2008.4634237
Filename
4634237
Link To Document