Title :
A hybrid, hierarchical data structure for real-time terrain visualization
Author :
Baumann, Konstantin ; Döllner, Jürgen ; Hinrichs, Klaus ; Kersting, Oliver
Author_Institution :
Dept. of Comput. Sci., Munster Univ., Germany
Abstract :
The approximation tree is a hybrid, hierarchical data structure for real-time terrain visualization which represents both geometry data and texture data of a terrain in a hierarchical manner. This framework can integrate different multiresolution modeling techniques operating on different types of data sets such as TLNs, regular grids, and non-regular grids. An approximation tree recursively aggregates terrain patches which reference geometry data and texture data. The rendering algorithm selects patches based on a geometric approximation error and a texture approximation error. Terrain shading and thematic texturing, which can be generated in a preprocessing step, improve the visual quality of level of detail models and eliminate the defects resulting from a Gouraud shaded geometric model since they do not depend on the current (probably reduced) geometry. The approximation tree can be implemented efficiently using object-oriented design principles. A case study for cartographic landscape visualization illustrates the use of approximation trees
Keywords :
cartography; computational geometry; data visualisation; geography; image texture; object-oriented methods; real-time systems; rendering (computer graphics); tree data structures; Gouraud shaded geometric model; approximation tree data structure; cartographic landscape visualization; geometric approximation error; geometry data; hierarchical data structure; multiresolution modeling techniques; object-oriented design; real-time terrain visualization; rendering; terrain shading; texture approximation error; texture data; thematic texturing; Tree data structures;
Conference_Titel :
Computer Graphics International, 1999. Proceedings
Conference_Location :
Canmore, Alta.
Print_ISBN :
0-7695-0185-0
DOI :
10.1109/CGI.1999.777920