DocumentCode :
2961902
Title :
Designing Educational Games by Combining Other Game Designs
Author :
Zarraonandia, Telmo ; Díaz, Paloma ; Ruíz, Mario Rafael ; Aedo, Ignacio
Author_Institution :
Comput. Sci. Dept., Univ. Carlos III de Madrid, Leganés, Spain
fYear :
2012
fDate :
4-6 July 2012
Firstpage :
218
Lastpage :
222
Abstract :
The complexity and sophistication of computer games is growing every day, not only in terms of graphical resources and advanced interaction mechanisms but also with regards to their narratives and their rules. In this paper we propose to tackle the complexity related to the rules and narratives of a game design by describing it through combinations of more simple game designs. This approach not only facilitates the description of game designs that are easy to manage and understand but also enables the reuse of game design components, and also allows the designer to respond to established trends in computer games such as the use of "missions" and "mini-games". The proposed approach has been applied to the design and implementation of an educational game (EG) called "Safety Village" of the minigame genre, which aims to help raise children\´s awareness of emergencies and domestic risks.
Keywords :
computational complexity; computer aided instruction; computer games; software reusability; advanced interaction mechanisms; children awareness; computer games complexity; computer games sophistication; domestic risks; educational game design; emergencies; game design component reuse; graphical resources; mini-games; missions; safety village; Avatars; Complexity theory; Computers; Educational institutions; Games; Safety; Training; Educational Game Design; Serious Games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
Conference_Location :
Rome
Print_ISBN :
978-1-4673-1642-2
Type :
conf
DOI :
10.1109/ICALT.2012.70
Filename :
6268080
Link To Document :
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