DocumentCode :
2961965
Title :
Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network
Author :
Hwang, Jan-Pan ; Wu, Ting-Ting ; Huang, Yong-Ming ; Huang, Yueh-Min
Author_Institution :
Dept. of Eng. Sci., Nat. Chung Kung Univ., Tainan, Taiwan
fYear :
2012
fDate :
4-6 July 2012
Firstpage :
235
Lastpage :
239
Abstract :
In this study, we developed a game-based learning system on a social network platform to instruct customs and cultures in the English speaking countries in order to investigate the increase of learning willingness and motivation by using the digital game-based learning(DBGL) model. To determine the learning behaviors and results of the learning design which combines game-based and social network theories, this study involved students from an elementary school to implement a multi-player, real-time quiz game, known as \´Challenger\´, on the Facebook platform. As players, the learners can "Call Out" for help or assistance; however, online friends hold the decision of "Replying" or "Not to Reply" the players\´ "Call Outs". This mechanism is so called "Peer Feedback". Results of this study showed that the DGBL incorporated into a social network website is a feasible and sound model for teaching. By the model, English learning will become more interesting which makes students more enjoyable in learning auxiliary materials after school if they cannot fully comprehend the course in the classroom. By the outcome, we found peer influence seems not only motivates learner\´s participation in the game but also catalyze learning effectiveness.
Keywords :
computer aided instruction; computer games; educational administrative data processing; educational institutions; humanities; real-time systems; social networking (online); teaching; Challenger; DBGL model; English learning; English quiz game design; English speaking countries; Facebook platform; Web site; digital game-based learning model; elementary school; learning behavior determination; learning design; learning effectiveness; learning motivation; learning willingness; multiplayer real-time quiz game; peer feedback evaluation development; social network platform; teaching model; Educational institutions; Facebook; Games; Oceans; Servers; Digital Game-Based Learning; Facebook; Flow Theory; Peer Feedback; Social Network;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
Conference_Location :
Rome
Print_ISBN :
978-1-4673-1642-2
Type :
conf
DOI :
10.1109/ICALT.2012.136
Filename :
6268084
Link To Document :
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