DocumentCode :
2962349
Title :
Near-optimal adaptive polygonization
Author :
Seibold, Wolfgang ; Joy, Kenneth I.
Author_Institution :
Dept. of Comput. Sci., California Univ., Davis, CA, USA
fYear :
1999
fDate :
1999
Firstpage :
206
Lastpage :
213
Abstract :
Consider a triangulation of the xy plane, and a general surface z=f(x, y). The points of the triangle, when lifted to the surface, form a linear spline approximation to the surface. We are interested in the error between the surface and the linear approximant. In fact, we are interested in building triangulations in the plane such that the induced linear approximant is near-optimal with respect to a given error. We describe a new method, which iteratively adds points to a “Delaunay-like” triangulation of the plane. We locally approximate f by a quadratic surface and utilize this surface to establish an edge-flipping criterion for a convex quadrilateral that enables us to minimize the error between the surface and the triangulation
Keywords :
computational geometry; mesh generation; Delaunay triangulation; Delaunay-like triangulation; Taylor polynomial; convex quadrilateral; edge-flipping; error; linear approximant; linear spline approximation; near-optimal adaptive polygonization; near-optimal polygon meshes; quadratic functions; triangulation; xy plane; Computational geometry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 1999. Proceedings
Conference_Location :
Canmore, Alta.
Print_ISBN :
0-7695-0185-0
Type :
conf
DOI :
10.1109/CGI.1999.777956
Filename :
777956
Link To Document :
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