DocumentCode
2962555
Title
Helping Novice Programmers to Bootstrap in the Cloud: Incorporating Support for Computational Thinking into the Game Design Process
Author
Ahmadi, Navid ; Jazayeri, Mehdi ; Landoni, Monica
Author_Institution
Fac. of Inf., Univ. of Lugano, Lugano, Switzerland
fYear
2012
fDate
4-6 July 2012
Firstpage
349
Lastpage
353
Abstract
Game design environments are traditionally used as means for engaging non-programmers in the learning process. However, these environments lack specific support for teaching computational thinking to novices. Typically, such skills are acquired in ad hoc practical sessions with supervision provided by teachers or peers. The usual scenario is where a teacher guides the students in solving these problems during a game design session. In informal learning settings, step-by-step tutorials for creating existing games are used to compensate for the lack of computer support for solving design and computational problems. In this paper we suggest a game design process that combines support for computational thinking with tool usage, by identifying the most common computational thinking problems and providing a generic solution to them. We have evaluated our solution in the context of AgentWeb, an online cloud-based game design environment for novices. We discuss how to incorporate suggested computational thinking solutions as computer assistant into the game design user interface.
Keywords
cloud computing; computer aided instruction; computer games; computer science education; psychology; user interfaces; AgentWeb; computational problems; computational thinking teaching support; design problems; game design process; game design user interface; informal learning settings; learning process; novice programmers; online cloud-based game design environment; step-by-step tutorials; Computers; Context; Educational institutions; Games; Programming; Tutorials; cloud-based environments; cognitive walkthrough; computational thinking; design thinking; end-user programming; game design environments; informal learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
Conference_Location
Rome
Print_ISBN
978-1-4673-1642-2
Type
conf
DOI
10.1109/ICALT.2012.24
Filename
6268116
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