DocumentCode :
2962568
Title :
High-Interactive Gaming Learning: Bring Different Learning Benefits to Team Players and Individual Players
Author :
Huang, Chi-Wen ; Fan, Cheng-Yu ; Chi, Yu-Ling ; Wu, Chia-Jung ; Chen, Gwo-Dong
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Chungli, Taiwan
fYear :
2012
fDate :
4-6 July 2012
Firstpage :
354
Lastpage :
355
Abstract :
In our study, we will look at how the substantial context-embedded authentic tasks had been done under a high-interactive gaming structure in classroom basis. We analyzed the difference of intrinsic motivation (enjoyment, perceived competence, pressure, etc) and learning effectiveness between team players and individual players in the game-based learning environments.
Keywords :
computer aided instruction; computer games; human computer interaction; natural language processing; user interfaces; context-embedded authentic tasks; high-interactive gaming learning environments; intrinsic motivation; language learning; learning benefits; learning effectiveness; situated learning; Collaboration; Computers; Educational institutions; Educational technology; Games; Robots; Game-based learning; Situated learning; robot;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
Conference_Location :
Rome
Print_ISBN :
978-1-4673-1642-2
Type :
conf
DOI :
10.1109/ICALT.2012.176
Filename :
6268117
Link To Document :
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