DocumentCode
2962737
Title
Integrating Cognitive Tasks in Game Acitivities
Author
Maciuszek, Dennis ; Martens, Alke
Author_Institution
Dept. of Comput. Sci., Univ. of Rostock, Rostock, Germany
fYear
2012
fDate
4-6 July 2012
Firstpage
376
Lastpage
378
Abstract
In this paper we describe an approach to model activities for educational role playing games based on a cognitive task analysis. After developing an architecture for educational role playing games, including patterns of communication, we analyzed several games to find out, why it is so difficult to seamlessly integrate gaming and learning. Our analysis of activities in commercial RPGs showed us that activities like crafting are underdeveloped and play a minor role in game design (in contrast for example to combat). We have been able to show that crafting can be mapped to inquiry learning, so this might be a point of integrating learning and gaming. On this basis of results, we used cognitive task analysis to analyze the tasks to perform in classical crafting activities. We describe our approach with one example, the preparation of a recipe, in this paper.
Keywords
cognition; computer aided instruction; computer games; task analysis; RPG; classical crafting activity; cognitive task analysis; educational role playing game; game activity; inquiry learning; integrated learning; Adaptation models; Avatars; Computational modeling; Computer architecture; Games; Knowledge representation; cognitive task analysis; game-based learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
Conference_Location
Rome
Print_ISBN
978-1-4673-1642-2
Type
conf
DOI
10.1109/ICALT.2012.205
Filename
6268125
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