• DocumentCode
    2962737
  • Title

    Integrating Cognitive Tasks in Game Acitivities

  • Author

    Maciuszek, Dennis ; Martens, Alke

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Rostock, Rostock, Germany
  • fYear
    2012
  • fDate
    4-6 July 2012
  • Firstpage
    376
  • Lastpage
    378
  • Abstract
    In this paper we describe an approach to model activities for educational role playing games based on a cognitive task analysis. After developing an architecture for educational role playing games, including patterns of communication, we analyzed several games to find out, why it is so difficult to seamlessly integrate gaming and learning. Our analysis of activities in commercial RPGs showed us that activities like crafting are underdeveloped and play a minor role in game design (in contrast for example to combat). We have been able to show that crafting can be mapped to inquiry learning, so this might be a point of integrating learning and gaming. On this basis of results, we used cognitive task analysis to analyze the tasks to perform in classical crafting activities. We describe our approach with one example, the preparation of a recipe, in this paper.
  • Keywords
    cognition; computer aided instruction; computer games; task analysis; RPG; classical crafting activity; cognitive task analysis; educational role playing game; game activity; inquiry learning; integrated learning; Adaptation models; Avatars; Computational modeling; Computer architecture; Games; Knowledge representation; cognitive task analysis; game-based learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
  • Conference_Location
    Rome
  • Print_ISBN
    978-1-4673-1642-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2012.205
  • Filename
    6268125