DocumentCode
2966369
Title
An LRU Approach for the Virtual Texture Management
Author
Xin Li ; Baek, Nakhoon
Author_Institution
Sch. of Comput. Sci. & Eng., Kyungpook Nat. Univ., Daegu, South Korea
fYear
2013
fDate
16-18 Dec. 2013
Firstpage
1
Lastpage
3
Abstract
Modern computer graphics applications need larger and larger texture images for more advanced texture mapping applications. Virtual texturing is a modern texture allocation and management technique especially for a extremely large texture image. The direct benefit with the virtual texturing is that it allows large working texture images, which is larger than the physical video RAM size on the current graphics card. Previous virtual texturing implementations used the simple LRU management scheme, and may get texture tile missing failure. We introduce a new virtual texture management scheme: substitute a set of child MipMap texture nodes with a single parent node, to reduce memory requirements, in spite of a little bit image quality degradation.
Keywords
cache storage; computer graphics; graphics processing units; image texture; virtual reality; LRU approach; LRU management scheme; advanced texture mapping applications; bit image quality degradation; child MipMap texture nodes; computer graphics applications; graphics card; least-recently-used approach; memory requirements; parent node; physical video RAM size; texture allocation technique; texture images; texture tile missing failure; virtual texture management scheme; Educational institutions; Memory management; Random access memory; Rendering (computer graphics); Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
IT Convergence and Security (ICITCS), 2013 International Conference on
Conference_Location
Macao
Type
conf
DOI
10.1109/ICITCS.2013.6717806
Filename
6717806
Link To Document