DocumentCode :
2967214
Title :
Iridescent Surface Rendering with Per-Channel Rotation of Anisotropic Microfacet Distribution
Author :
Young-Min Kang ; Do-Hoon Lee ; Hwan-Gue Cho
Author_Institution :
Dept. of Game Eng., Tongmyong Univ., Busan, South Korea
fYear :
2013
fDate :
16-18 Dec. 2013
Firstpage :
1
Lastpage :
4
Abstract :
In this paper, we propose an efficient iridescent rendering method. The iridescent colors on a surface is caused by the different reflection paths of rays with different wavelengths. In microfacet- based rendering model, the reflection path is determined by the microfacet-distribution function (MDF) of the surface. Therefore, different MDF for each light wave channel will produce iridescent colors on the surface. The proposed method employs identical and anisotropic microfacet distribution function(MDF) for each light wave channel. In order to make the rendered surface iridescent, we rotate the identical anisotropic MDF with different angles in accordance with the channels. Because of the anisotropy of the base MDF, the rotated MDFs for light channels are different from each other and iridescent reflection can be easily obtained.
Keywords :
rendering (computer graphics); anisotropic microfacet distribution; identical anisotropic MDF; iridescent colors; iridescent reflection; iridescent surface rendering; light wave channel; microfacet-distribution function; per-channel rotation; ray wavelengths; reflection paths; Computational modeling; Diffraction; Rendering (computer graphics); Surface waves; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
IT Convergence and Security (ICITCS), 2013 International Conference on
Conference_Location :
Macao
Type :
conf
DOI :
10.1109/ICITCS.2013.6717849
Filename :
6717849
Link To Document :
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