DocumentCode
2967468
Title
Social network indices as performance predictors in a virtual organization
Author
Wigand, R.T. ; Agarwal, Nishant ; Osesina, O.I. ; Hering, W. ; Korsgaard, M.A. ; Picot, Antoine ; Drescher, M.
Author_Institution
Depts. of Inf. Sci. & Manage., Univ. of Arkansas at Little Rock, Little Rock, AR, USA
fYear
2012
fDate
21-23 Nov. 2012
Firstpage
144
Lastpage
149
Abstract
Measuring an individual´s potential to accomplish a goal has key implications in organizational studies, behavioral analysis, business and management among other areas. This relative potential, which is dependent on a myriad of factors, e.g., experience, resource management, cooperation, etc., could shape the individual´s performance, motivation, leadership, and likely success. The increasing prevalence of virtual organizations provides unique challenges and opportunities to study complex research questions via convenient data collection. In this NSF-funded research, we introduce a multi-factor dynamic model to estimate the potential of an individual to accomplish a goal in a virtual organization. We analyze data from a Massive Multi-player Online Role-Playing Game (MMORPG), Travian, collected in a controlled environment for over 3.5 months. The data contains activities of 7,406 players, including, players´ profiles, daily snapshots of individual and alliance attributes, amount of gold, military strength, trades and cooperation, diplomacy status as well as a 2.3 million-message graph. We model players´ potential to survive as a multi-factor function derived from the data attributes, including SNA-based network measures from the message graph. The model predicts a player´s potential to win the game or to achieve a specified goal. The target is to identify the influence of network behavior for the player, and how network statistics for each player influence the accuracy of the prediction.
Keywords
computer games; data analysis; graph theory; grid computing; organisational aspects; social aspects of automation; virtual reality; virtualisation; MMORPG; NSF-funded research; SNA-based network measures; Travian; alliance attributes daily snapshots; behavioral analysis; business; cooperation; data analysis; data attributes; data collection; diplomacy status; economic processes virtualization; experience; individual attributes daily snapshots; leadership; management; massive multiplayer online role-playing game; message graph; military strength; motivation; multifactor dynamic model; multifactor function; network statistics; organizational studies; performance predictors; players profiles; resource management; social network analysis; social network indices; societal processes virtualization; success; virtual organization; Accuracy; Computational modeling; Correlation; Data models; Games; Organizations; Social network services; MMORPG; Social networks; performance; predictive modeling; virtual organizations;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Aspects of Social Networks (CASoN), 2012 Fourth International Conference on
Conference_Location
Sao Carlos
Print_ISBN
978-1-4673-4793-8
Type
conf
DOI
10.1109/CASoN.2012.6412393
Filename
6412393
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