DocumentCode
2967670
Title
Interactive volumetric shadows in participating media with single-scattering
Author
Wyman, Chris ; Ramsey, Shaun
Author_Institution
Univ. of Iowa, Iowa City, IA
fYear
2008
fDate
9-10 Aug. 2008
Firstpage
87
Lastpage
92
Abstract
Scattering effects arising from participating media, such as smoke, haze, and fog, dramatically add to perceived realism in renderings. As shadows affect illumination throughout an environment, they significantly diminish scattering effects in umbral regions. Unlike surface shadowing, accurate volumetric shadows require simultaneously integrating illumination, scattering, and attenuation throughout the volume, which proves challenging for interactive applications. We propose a method for rendering volumetric shadows in homogeneous single scattering media that combines ray marching and shadow volume techniques, eliminating performance deficiencies inherent in both. We extend this approach to interactively render shadows from textured lights and show results under two scattering models. Our prototype uses graphics hardware to accelerate shadow volume and ray marching computations. However since our hybrid selects sample points more intelligently than brute force techniques, it could also be applied to traditional ray tracing.
Keywords
interactive systems; ray tracing; rendering (computer graphics); interactive volumetric shadows; ray marching; ray tracing; scattering effects; shadow volume techniques; surface shadowing; Acceleration; Computer graphics; Hardware; Light scattering; Lighting; Optical attenuators; Prototypes; Ray tracing; Rendering (computer graphics); Shadow mapping; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
Conference_Location
Los Angeles, CA
Print_ISBN
978-1-4244-2741-3
Type
conf
DOI
10.1109/RT.2008.4634627
Filename
4634627
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