DocumentCode :
2967712
Title :
A lighting model for fast rendering of forest ecosystems
Author :
Geist, Robert ; Steele, Jay
Author_Institution :
Clemson Univ., Clemson, SC
fYear :
2008
fDate :
9-10 Aug. 2008
Firstpage :
99
Lastpage :
106
Abstract :
Real-time rendering of large-scale, forest ecosystems remains a challenging problem, in that important global illumination effects, such as leaf transparency and inter-object light scattering, are difficult to capture, given tight timing constraints and models that typically contain hundreds of millions of primitives. This paper proposes a new lighting model, adapted from a model previously used to light convective clouds and other participating media, together with a distribution of ray processing across multiple GPUs, in order to achieve these global illumination effects while maintaining near real-time performance. The lighting model is based on a lattice-Boltzmann method in which reflectance, transmittance, and absorptance parameters are taken from measurements of real plants. The lighting model is solved as a pre-processing step and requires only seconds on a single GPU. The ray tracing engine uses the well-known short-stack algorithm, due to Horn, Sugerman, Houston, and Hanrahan. Both the pre-processing step and the ray tracing engine make extensive use of NVIDIApsilas compute unified device architecture (CUDA).
Keywords :
ecology; forestry; lattice Boltzmann methods; ray tracing; rendering (computer graphics); GPU; compute unified device architecture; forest ecosystem; inter-object light scattering method; lattice-Boltzmann method; leaf transparency; light convective cloud; ray tracing engine; real-time rendering system; short-stack algorithm; Clouds; Computer architecture; Ecosystems; Engines; Large-scale systems; Light scattering; Lighting; Ray tracing; Reflectivity; Timing; I.3.1 [Computer Graphics]: Hardware Architecture—Graphics Processors; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Raytracing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
Conference_Location :
Los Angeles, CA
Print_ISBN :
978-1-4244-2741-3
Type :
conf
DOI :
10.1109/RT.2008.4634629
Filename :
4634629
Link To Document :
بازگشت