DocumentCode
2967725
Title
Towards interactive global illumination effects via sequential Monte Carlo adaptation
Author
Pegoraro, Vincent ; Brownlee, Carson ; Shirley, Peter S. ; Parker, Steven G.
Author_Institution
Univ. of Utah, Salt Lake City, UT
fYear
2008
fDate
9-10 Aug. 2008
Firstpage
107
Lastpage
114
Abstract
This paper presents a novel method that effectively combines both control variates and importance sampling in a sequential Monte Carlo context while handling general single-bounce global illumination effects. The radiance estimates computed during the rendering process are cached in an adaptive per-pixel structure that defines dynamic predicate functions for both variance reduction techniques and guarantees well-behaved PDFs, yielding continually increasing efficiencies thanks to a marginal computational overhead. While remaining unbiased, the technique is effective within a single pass as both estimation and caching are done online, exploiting the coherency in illumination while being independent of the actual scene representation. The method is relatively easy to implement and to tune via a single parameter, and we demonstrate its practical benefits with important gains in convergence rate and applications to both off-line and progressive interactive rendering.
Keywords
Monte Carlo methods; interactive systems; rendering (computer graphics); interactive global illumination effects; progressive interactive rendering; reduction techniques; sequential Monte Carlo adaptation; Application software; Computer graphics; Convergence; Data structures; Grid computing; Layout; Lighting; Monte Carlo methods; Noise reduction; Yield estimation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Ray-tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
Conference_Location
Los Angeles, CA
Print_ISBN
978-1-4244-2741-3
Type
conf
DOI
10.1109/RT.2008.4634630
Filename
4634630
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