• DocumentCode
    2967913
  • Title

    Augenblick: A user-friendly and extensible realtime ray tracing architecture

  • Author

    Abert, Oliver

  • Author_Institution
    Universitÿt Koblenz-Landau, Germany
  • fYear
    2008
  • fDate
    9-10 Aug. 2008
  • Firstpage
    177
  • Lastpage
    177
  • Abstract
    Ray tracing is the method of choice, when it comes to high quality image synthesis. Just recently, ray tracing has become fast enough to render non-trivial scenes at interactive or even realtime frame rates. However, often such a high performance comes at a cost, which in most cases is bad readability, low portability and inflexibility of the code base. In this paper we present a ray tracing engine based on a novel architecture which avoids all of these drawbacks, but still maintains a high level of execution speed. Furthermore, the system is targeted to support modern hardware architectures, thus offering native support for SIMD execution units and multithreading out of the box. Augenblick, the ray tracing engine presented in this paper, strives to offer all of its features at a very convenient level to developers. The greatest advantage of Augenblick, however, may be its flexibility which enables the developer to use the system as it is or extend it to own specific needs easily with little effort and very few or no constraints.
  • Keywords
    Electronic mail; Engines; Hardware; Image generation; Multithreading; Ray tracing; USA Councils;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
  • Conference_Location
    Los Angeles, CA
  • Print_ISBN
    978-1-4244-2741-3
  • Type

    conf

  • DOI
    10.1109/RT.2008.4634640
  • Filename
    4634640