DocumentCode
2968395
Title
On scheduling 3D model transmission in network virtual environments
Author
Popescu, George ; Liu, Zhen
fYear
2002
fDate
2002
Firstpage
127
Lastpage
133
Abstract
View dependent 3D-geometry streaming allows navigation of large virtual environments without requiring replication of the entire database at the client. We present scheduling policies for optimal transmission of multiple multiresolution 3D-geometry objects over congested network links. Using multiresolution objects allows smooth adaptation of the visual quality of the graphics environment with network bandwidth fluctuations. A greedy scheduling policy is used for minimizing the visual error received at the client. The performance is further increased using a look-ahead scheduling policy. Finally a scheduling policy using multicast transmission of 3D models is presented. The scheduling policy combines unicast and multicast transmissions in order to provide optimal visual quality of the virtual environment rendered at the client.
Keywords
Internet; computational geometry; digital simulation; multicast communication; rendering (computer graphics); replicated databases; scheduling; 3D model transmission; Internet; congested network links; database; graphics environment; greedy scheduling policy; look-ahead scheduling policy; multicast; multicast transmissions; multiresolution objects; network bandwidth fluctuations; network virtual environments; rendering; scheduling; unicast transmissions; view dependent 3D-geometry streaming; visual quality; Bandwidth; Geometry; Graphics; Intelligent networks; Internet; Navigation; Network servers; Rendering (computer graphics); Scheduling; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Simulation and Real-Time Applications, 2002. Proceedings. Sixth IEEE International Workshop on
ISSN
1530-1990
Print_ISBN
0-7695-1853-2
Type
conf
DOI
10.1109/DISRTA.2002.1166898
Filename
1166898
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