DocumentCode :
2968395
Title :
On scheduling 3D model transmission in network virtual environments
Author :
Popescu, George ; Liu, Zhen
fYear :
2002
fDate :
2002
Firstpage :
127
Lastpage :
133
Abstract :
View dependent 3D-geometry streaming allows navigation of large virtual environments without requiring replication of the entire database at the client. We present scheduling policies for optimal transmission of multiple multiresolution 3D-geometry objects over congested network links. Using multiresolution objects allows smooth adaptation of the visual quality of the graphics environment with network bandwidth fluctuations. A greedy scheduling policy is used for minimizing the visual error received at the client. The performance is further increased using a look-ahead scheduling policy. Finally a scheduling policy using multicast transmission of 3D models is presented. The scheduling policy combines unicast and multicast transmissions in order to provide optimal visual quality of the virtual environment rendered at the client.
Keywords :
Internet; computational geometry; digital simulation; multicast communication; rendering (computer graphics); replicated databases; scheduling; 3D model transmission; Internet; congested network links; database; graphics environment; greedy scheduling policy; look-ahead scheduling policy; multicast; multicast transmissions; multiresolution objects; network bandwidth fluctuations; network virtual environments; rendering; scheduling; unicast transmissions; view dependent 3D-geometry streaming; visual quality; Bandwidth; Geometry; Graphics; Intelligent networks; Internet; Navigation; Network servers; Rendering (computer graphics); Scheduling; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Distributed Simulation and Real-Time Applications, 2002. Proceedings. Sixth IEEE International Workshop on
ISSN :
1530-1990
Print_ISBN :
0-7695-1853-2
Type :
conf
DOI :
10.1109/DISRTA.2002.1166898
Filename :
1166898
Link To Document :
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